24 Hour Run-cycle Challenge

So, yesterday, on facebook, I was browsing down the news feed, when I noticed a friend’s 3D animation that they did, which was awesome.  The description read that it was for a “24 hour run-cycle challenge,” which involved animating a single run-cycle in 24 hours, which I found intriguing. Anyone who knows me knows that ACTION IZ MAH PASSION, and RUN-CYCLES ARE MAH JAM!  So after some wheedling, I got myself tagged for the challenge. 

1. Key poses (roughed out during a comedy open mic night).  Sadly, Flash (which this was done in) isn’t very tablet friendly without a keyboard, and I couldn’t move on to the next step that I wanted to that night. Not without being incredibly obvious about the fact that I wasn’t really paying attention to the comedy.

2. Cleaned Up Key poses.  Normally, you’d do your key poses, then your break-down poses (the “keys” that break down the animation between your keys. Geddit?), and then your inbetweens. I …skipped(?) all that (I’m not a role-model; don’t do what I do how I do it), and went to cleaning up my key poses first. Why? Because in Flash (and Toonboom. And almost every other digital animation program worth its salt), you can use symbols/puppets:

  1. to allow you to focus on specific aspects of the the animation you’re trying to create/edit (limbs, or secondary action), rather than having to worry about the whole drawing,…
  2. merge the processes of clean animation, ink/paint (which I hate), and cleanup (which I also hate),..
  3. Trace arcs and motion paths for individual parts, rather than guessing for individual guides (see no.1 and also 3D animation)

But I’m not always the smartest tool in the lightbulb shed when it comes to process.  So I took a page out of a dear friend’s book, and cleaned up my keyposes first, rather than just Cleaning up everything straight ahead, as I figured I could just use the keyposes as guides to figure out the inbetweens (as I assume my friend does).

To be clear: For each of the keyposes, I had to DRAW the individual parts (head, torso, hoodie, limbs, etc.) on separate layers for this to work. And when a part didn’t match the pose (see: the legs) I had to RE-DRAW it. Yeah, there’s a lot of flash and computer trickery going on here, but also a lot of hard work. I don’t want anyone reading this to think it sucks!

3. In betweens. And what do you know? It worked!  What also helped was not having to redraw those inbetweens. When I could, I just re-used pre-existing assets, but when those assets didn’t exist, well… I just had to MAKE them exist!

4. Timing adjustments.  That being said, now that I had all my frames, I didn’t like the timing. It “didn’t feel right.” It also “felt slow.”  Usually when that happens, it means you have to many frames, and have to trim them.  Luckily, I was working at 24 FPS (Frames per second) on “twos” (changing the image every two frames, rather than changing the image every frame- which is working on “ones”), so I had some frames to spare, namely the parts which should be fast, like “pushing off the ground” and “Falling back towards it.”  I’m not quite happy (it still feels a little slow) but it does feel finished, and I’m happy enough with it to move on.

So, yeah, a run-cycle done in 24 hours! What do you think? I’d tag people if I knew how to do it through tumblr, but I don’t so I’m challenging everyone who reads this and knows how to animate.  You can do it!

run cycle 2d animation flash animation 12 principles of animation puppet animation the crimson fly skipperwing

skipperwing:

skipperwing:

Hey everybody! Its exactly as you see it: I’m opening commissions.  If you want one, message me either here, or shoot me an email at skipperwing@gmail.com com so we can discuss things!  Preferred method of payment is currently paypal, though that is subject to change.
When messaging, please include a description of what you want:
-dimensions (ex: 11 in x 17 in for a poster)
-Character, or Characters (ex: Mario)
-Character action (ex: Mario standing like a badass)
-Location (ex: Blank-I mean, “Void between worlds)
EDIT (thanks to my buddy @rambozus, for asking for clarification)
Just to be clear, You get a maximum of four characters under the base cost. Any more adds on an extra amount detailed under the type of illustration.  So, for example, a 5th character in a pencil sketch would be an extra $10, a 6th character would be an extra $10 on top of that ($20 extra for those of you keeping track at home), and so on and so forth.  Hope that’s clear!
Anything else I missed? Let me know in the comments below! Thanks! Let’s make this fun for everybody, m’kay?
PS: I would LOVE YOU FOREVER if you reblogged this! Thanks! (you don’t have to, but I’d LOVE YOU!)

Reblogging because I really need the money. Seriously. Commissions? Please? If not, Please reblog (much love and appreciation if you already have) Thanks!

skipperwing:

skipperwing:

Hey everybody! Its exactly as you see it: I’m opening commissions.  If you want one, message me either here, or shoot me an email at skipperwing@gmail.com com so we can discuss things!  Preferred method of payment is currently paypal, though that is subject to change.

When messaging, please include a description of what you want:

-dimensions (ex: 11 in x 17 in for a poster)

-Character, or Characters (ex: Mario)

-Character action (ex: Mario standing like a badass)

-Location (ex: Blank-I mean, “Void between worlds)

EDIT (thanks to my buddy @rambozus, for asking for clarification)

Just to be clear, You get a maximum of four characters under the base cost. Any more adds on an extra amount detailed under the type of illustration.  So, for example, a 5th character in a pencil sketch would be an extra $10, a 6th character would be an extra $10 on top of that ($20 extra for those of you keeping track at home), and so on and so forth.  Hope that’s clear!

Anything else I missed? Let me know in the comments below! Thanks! Let’s make this fun for everybody, m’kay?

PS: I would LOVE YOU FOREVER if you reblogged this! Thanks! (you don’t have to, but I’d LOVE YOU!)

Reblogging because I really need the money. Seriously. Commissions? Please? If not, Please reblog (much love and appreciation if you already have) Thanks!

(via skipperwing)

A sketch commission for a client on DeviantArt of his two characters, The Lost Ghost and the Ghostwalker.  The request was for the characters to be placed in “a badass pose.” I hope I delivered!What do you think?Commission info can be found here: Skipperwing Commission Chart and they ARE OPEN! HIT ME UP!!! I’d love to draw for you! (and I really need the money)

A sketch commission for a client on DeviantArt of his two characters, The Lost Ghost and the Ghostwalker.  The request was for the characters to be placed in “a badass pose.” I hope I delivered!

What do you think?

Commission info can be found here: Skipperwing Commission Chart and they ARE OPEN! HIT ME UP!!! I’d love to draw for you! (and I really need the money)

Fanart sketch commissions art skipperwing

Continuing on from this:

Donatello: Tall and skinny (following TMNT2012). Least likely to leave the lair, most likely to tinker around the garage, hence the jeans, and finger-less work gloves-I realized that it would be a great contrast if there was at least one turtle who didn’t wear gloves. Also carries a satchel containing all the gear the turtles take on their missions. Raph and Mikey make fun of him for it, but then turn right back around when he has something they need in the bag (like smoke bombs, mission paramaters tablet, and/or pidgeon puppet).  

Oddly enough, Donnie takes inspiration from Mikey when building gear for turtles; sure, it sounds stupid when Mikey says it, but it looks really cool when Donnie actually builds it!

Also: Metal Bo Staff (taken from *sigh* the 2014 movie).  Like Peter Parker’s webshooters, sure, it provides some tension when Donnie keeps breaking his primary weapon (and can lead for some great improvisation, like Raph did in the pilot when he broke it and used the pieces as escrima sticks), but, like how “Oh no! I’m out of webs” eventually gets old, so does “Oh Sewer-apples! There goes my Bo-staff!”  Plus a telescoping staff can become a lot of different things, so there’s that!

Two More! I wonder who’s next?

TMNT2012 tmnt donatello bo staff teenage mutant ninja turtles Flash skipperwing

skipperwing:

IT’S FINISHED! ITS FINALLY FINISHED!!! AGGGHHHH!!!!!

….

What next?

Reblogged BECAUSE THE GAME IS OUT NOW! CHOOSE YOUR CHARACTER!!!

A shot (two shots?) that was giving me quite a bit of trouble this past week. I shared the rough, but I figured that you all would appreciate the finished version. No context; the rest’s not done yet!

Bottom: Rough/Animatic version, for comparison purposes

If you like, please reblog! thanks!

flash animation 2D animation The Crimson Fly animated Comic

So, I’m doing Animator Island’s 51 Animation exercises, and its just now occuring to me that I neither have to do all of them, or in any particular order…. That being said, its fun, and I’m learning/re-learning a lot of new tricks, and how to apply new tricks to old lessons.Day 4: Simple Character head Turn.
Lessons learned:
Not all animation is meant to have the same processes or be salvaged for later, and it’s cool to go off the rails sometimes.
Think only as much as you need to (which is why pre-production is so important.  Seriously, there were way too many potential processes going off in my head making this.
Arcs are your friends
Next time, Day 5: Character head turn with anticipation

So, I’m doing Animator Island’s 51 Animation exercises, and its just now occuring to me that I neither have to do all of them, or in any particular order…. That being said, its fun, and I’m learning/re-learning a lot of new tricks, and how to apply new tricks to old lessons.

Day 4: Simple Character head Turn.

Lessons learned:

  • Not all animation is meant to have the same processes or be salvaged for later, and it’s cool to go off the rails sometimes.
  • Think only as much as you need to (which is why pre-production is so important.  Seriously, there were way too many potential processes going off in my head making this.
  • Arcs are your friends

Next time, Day 5: Character head turn with anticipation

flash animation 2D animation 51 animation exercises animator island